电子设计自动化(EDA)社区一直在积极探索非常大规模的计算机辅助设计(VLSI CAD)的机器学习。许多研究探索了基于学习的技术,用于设计流中的跨阶段预测任务,以实现更快的设计收敛。尽管建筑机器学习(ML)模型通常需要大量数据,但由于缺乏大型公共数据集,大多数研究只能生成小型内部数据集进行验证。在本文中,我们介绍了第一个用于机器学习任务的开源数据集,称为CircuitNet。该数据集由基于6种开源RISC-V设计的商业设计工具的多功能运行中提取的10K以上样品组成。
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视觉位置识别(VPR)不仅对于自动驾驶车辆的定位和映射至关重要,而且对于视力受损的人群的辅助导航至关重要。为了大规模启用长期VPR系统,需要解决一些挑战。首先,不同的应用程序可能需要不同的图像视图方向,例如自动驾驶汽车的前视图,而低视力人的侧视图。其次,由于行人和车辆身份信息的成像,大都市场景中的VPR通常会引起隐私问题,呼吁在VPR查询和数据库构建之前需要数据匿名化。这两个因素都可能导致VPR性能变化,而尚未得到很好的理解。 To study their influences, we present the NYU-VPR dataset that contains more than 200,000 images over a 2km by 2km area near the New York University campus, taken within the whole year of 2016. We present benchmark results on several popular VPR algorithms showing that对于当前的VPR方法,侧视观点明显更具挑战性,而数据匿名的影响几乎可以忽略不计,以及我们的假设解释和深入的分析。
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Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page: https://snap-research.github.io/discoscene/
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Dose verification based on proton-induced positron emitters is a promising quality assurance tool and may leverage the strength of artificial intelligence. To move a step closer towards practical application, the sensitivity analysis of two factors needs to be performed: biological washout and depth selection. selection. A bi-directional recurrent neural network (RNN) model was developed. The training dataset was generated based upon a CT image-based phantom (abdomen region) and multiple beam energies/pathways, using Monte-Carlo simulation (1 mm spatial resolution, no biological washout). For the modeling of biological washout, a simplified analytical model was applied to change raw activity profiles over a period of 5 minutes, incorporating both physical decay and biological washout. For the study of depth selection (a challenge linked to multi field/angle irradiation), truncations were applied at different window lengths (100, 125, 150 mm) to raw activity profiles. Finally, the performance of a worst-case scenario was examined by combining both factors (depth selection: 125 mm, biological washout: 5 mins). The accuracy was quantitatively evaluated in terms of range uncertainty, mean absolute error (MAE) and mean relative errors (MRE). Our proposed AI framework shows good immunity to the perturbation associated with two factors. The detection of proton-induced positron emitters, combined with machine learning, has great potential to implement online patient-specific verification in proton therapy.
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Modern autonomous driving system is characterized as modular tasks in sequential order, i.e., perception, prediction and planning. As sensors and hardware get improved, there is trending popularity to devise a system that can perform a wide diversity of tasks to fulfill higher-level intelligence. Contemporary approaches resort to either deploying standalone models for individual tasks, or designing a multi-task paradigm with separate heads. These might suffer from accumulative error or negative transfer effect. Instead, we argue that a favorable algorithm framework should be devised and optimized in pursuit of the ultimate goal, i.e. planning of the self-driving-car. Oriented at this goal, we revisit the key components within perception and prediction. We analyze each module and prioritize the tasks hierarchically, such that all these tasks contribute to planning (the goal). To this end, we introduce Unified Autonomous Driving (UniAD), the first comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query design to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven to surpass previous state-of-the-arts by a large margin in all aspects. The full suite of codebase and models would be available to facilitate future research in the community.
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Objects in a scene are not always related. The execution efficiency of the one-stage scene graph generation approaches are quite high, which infer the effective relation between entity pairs using sparse proposal sets and a few queries. However, they only focus on the relation between subject and object in triplet set subject entity, predicate entity, object entity, ignoring the relation between subject and predicate or predicate and object, and the model lacks self-reasoning ability. In addition, linguistic modality has been neglected in the one-stage method. It is necessary to mine linguistic modality knowledge to improve model reasoning ability. To address the above-mentioned shortcomings, a Self-reasoning Transformer with Visual-linguistic Knowledge (SrTR) is proposed to add flexible self-reasoning ability to the model. An encoder-decoder architecture is adopted in SrTR, and a self-reasoning decoder is developed to complete three inferences of the triplet set, s+o-p, s+p-o and p+o-s. Inspired by the large-scale pre-training image-text foundation models, visual-linguistic prior knowledge is introduced and a visual-linguistic alignment strategy is designed to project visual representations into semantic spaces with prior knowledge to aid relational reasoning. Experiments on the Visual Genome dataset demonstrate the superiority and fast inference ability of the proposed method.
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As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, our method can shift a 3D scene to the target style characterized by desired geometry and appearance variations without any mesh guidance. This is achieved by introducing a novel global-local contrastive learning strategy, combined with the directional constraint to simultaneously control both the trajectory and the strength of the target style. Moreover, we adopt a weight regularization method to effectively suppress cloudy artifacts and geometry noises which arise easily when the density field is transformed during geometry stylization. Through extensive experiments on various styles, we demonstrate that our method is effective and robust regarding both single-view stylization quality and cross-view consistency. The code and more results can be found in our project page: https://cassiepython.github.io/nerfart/.
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Software engineers working with the same programming language (PL) may speak different natural languages (NLs) and vice versa, erecting huge barriers to communication and working efficiency. Recent studies have demonstrated the effectiveness of generative pre-training in computer programs, yet they are always English-centric. In this work, we step towards bridging the gap between multilingual NLs and multilingual PLs for large language models (LLMs). We release ERNIE-Code, a unified pre-trained language model for 116 NLs and 6 PLs. We employ two methods for universal cross-lingual pre-training: span-corruption language modeling that learns patterns from monolingual NL or PL; and pivot-based translation language modeling that relies on parallel data of many NLs and PLs. Extensive results show that ERNIE-Code outperforms previous multilingual LLMs for PL or NL across a wide range of end tasks of code intelligence, including multilingual code-to-text, text-to-code, code-to-code, and text-to-text generation. We further show its advantage of zero-shot prompting on multilingual code summarization and text-to-text translation. We will make our code and pre-trained models publicly available.
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Unmanned combat air vehicle (UCAV) combat is a challenging scenario with continuous action space. In this paper, we propose a general hierarchical framework to resolve the within-vision-range (WVR) air-to-air combat problem under 6 dimensions of degree (6-DOF) dynamics. The core idea is to divide the whole decision process into two loops and use reinforcement learning (RL) to solve them separately. The outer loop takes into account the current combat situation and decides the expected macro behavior of the aircraft according to a combat strategy. Then the inner loop tracks the macro behavior with a flight controller by calculating the actual input signals for the aircraft. We design the Markov decision process for both the outer loop strategy and inner loop controller, and train them by proximal policy optimization (PPO) algorithm. For the inner loop controller, we design an effective reward function to accurately track various macro behavior. For the outer loop strategy, we further adopt a fictitious self-play mechanism to improve the combat performance by constantly combating against the historical strategies. Experiment results show that the inner loop controller can achieve better tracking performance than fine-tuned PID controller, and the outer loop strategy can perform complex maneuvers to get higher and higher winning rate, with the generation evolves.
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The real-world data tends to be heavily imbalanced and severely skew the data-driven deep neural networks, which makes Long-Tailed Recognition (LTR) a massive challenging task. Existing LTR methods seldom train Vision Transformers (ViTs) with Long-Tailed (LT) data, while the off-the-shelf pretrain weight of ViTs always leads to unfair comparisons. In this paper, we systematically investigate the ViTs' performance in LTR and propose LiVT to train ViTs from scratch only with LT data. With the observation that ViTs suffer more severe LTR problems, we conduct Masked Generative Pretraining (MGP) to learn generalized features. With ample and solid evidence, we show that MGP is more robust than supervised manners. In addition, Binary Cross Entropy (BCE) loss, which shows conspicuous performance with ViTs, encounters predicaments in LTR. We further propose the balanced BCE to ameliorate it with strong theoretical groundings. Specially, we derive the unbiased extension of Sigmoid and compensate extra logit margins to deploy it. Our Bal-BCE contributes to the quick convergence of ViTs in just a few epochs. Extensive experiments demonstrate that with MGP and Bal-BCE, LiVT successfully trains ViTs well without any additional data and outperforms comparable state-of-the-art methods significantly, e.g., our ViT-B achieves 81.0% Top-1 accuracy in iNaturalist 2018 without bells and whistles. Code is available at https://github.com/XuZhengzhuo/LiVT.
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